![]() Skills: A skeleton loses all skill ranks possessed by the base creature and gains none of its own.įeats: A skeleton loses all feats possessed by the base creature and gains Improved Initiative as a bonus feat. It has no Constitution or Intelligence score, and its Wisdom and Charisma scores change to 10.īAB: A skeleton's base attack bonus is equal to 3/4 of its Hit Dice. Special Attacks: A skeleton retains none of the base creature's special attacks.Ībilities: A skeleton's Dexterity increases by +2. If the base creature already had claw attacks with its hands, use the skeleton claw damage only if it's better. A claw attack deals damage depending on the skeleton's size (see Natural Attacks). A creature with hands gains one claw attack per hand the skeleton can strike with each of its claw attacks at its full attack bonus. All other movement types are retained.Īttacks: A skeleton retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature, except for attacks that can't work without flesh. If the base creature flew magically, so can the skeleton. Speed: A winged skeleton can't use its wings to fly. It also gains all of the standard immunities and traits possessed by undead creatures. Saves: Base save bonuses are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.ĭefensive Abilities: A skeleton loses the base creature's defensive abilities and gains DR 5/bludgeoning and immunity to cold. A skeleton uses its Cha modifier (instead of its Con modifier) to determine bonus hit points. If the creature has more than 20 Hit Dice, it can't be made into a skeleton by the animate dead spell. Creatures without racial HD are treated as if they have 1 racial HD. Hit Dice: A skeleton drops any HD gained from class levels and changes racial HD to d8s. It uses all the base creature's statistics and special abilities except as noted here.Īrmor Class: Natural armor bonus changes as follows: It retains any subtype except for alignment subtypes (such as good) and subtypes that indicate kind (such as giant). Type: The creature's type changes to undead. “Skeleton” is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature).Ĭhallenge Rating: Depends on Hit Dice, as follows: While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force-a cunning that allows them to wield weapons and wear armor. Skeletons are the animated bones of the dead, brought to unlife through foul magic. Perception +0ĪC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)ĭR 5/bludgeoning Immune cold, undead traits Its long, bony fingers reach out to claw at the living. The pile of bones suddenly stirs, rising up to take on a human shape.
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